
In the Numinous Edition, they've each got a piece of art. In the old edition (art free? I'm not sure how I got this PDF.), the backgrounds had no art. Right from page 2, the core book tells you to write your own. An adventuring kit implies that there's a correct way to adventure. It is a skill to make do with scavenged gear. They're convenient as heck, and for games where inventory and resource management are less of a concern it's perfect, but for more dying-in-a-hole-for-gold game I prefer to pass around the price sheet and rely on player skill.īecause it is a skill to check if someone's remembered to buy a latern. You start with basic adventuring gear.Ĭall me old fashioned, but I don't really like gear packages or adventurers kits.
#Electronic warhammer books license
The license is broad and sensible, and seems to inspire people. The moment I see text like "Weapon that ignores 1 point of Armour", before anyone's told me what Armour is, the crash-zoom effect from Death Rides A Horse plays in my head.


You're basically announcing "Prepare For The Dreaded Mathematics, Ye Who Enter Here". Handy, but I'm leery of unexplained tables before explanations. The first two pages are convenient reference tables. Flicking it, I.Īnyway, Troika! uses the 3 core stats of FF (Skill, Stamina, and Luck). Should we 1) Fight 2) Flee or 3) Bargain with the Orc guarding the pie? Neither, for you see, I've concealed a pie-summoning wand in my hat just for this occasion. Half the fun of RPGs is not flipping to one of 3 options, but instead writing your own pages and sticking them in. The new version (Numinous Edition) doesn't assume much, which is good.Ĭhoose-your-own-adventure books are weird from an RPG perspective. If you don't and aren't, it's a choose-your-own-adventure book with a dice mechanic.

The original version vaguely assumed you knew what Fighting Fantasyis and are possibly in the grip of The Nostalgia. Troika! Troika! is a Fighting Fantasy hack by Daniel Sell.
